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HALO MUST DIE!!!!!!
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Exp. Points: 1,620 / 1,880
Exp. Rank #: 20,517
Voting Pow.: 5.47 votes
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Flash Reviews: 99
Music Reviews: 3
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All Flash Reviews
99 Reviews | 8 w/ Responses
I didn't find it funny at all.
I got a chuckle with Godot, but that's about it. None of it seemed relevant.
Although your song of choice for Pearls is disturbingly accurate.
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So I'm thinking "where's the fun in this?", then I started to realize a cycle.
I don't know if you intended it to be something to poke fun at the Facebook addicts, but I find this quite humorous.
Author's Response:
No, not at all.
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This game is fun and the engine you made is excellent, but I discovered a severely dominant strategy that let me just breeze through the game without breaking a sweat.
It was either abuse that or get pummeled into submission. Most of the moves are rather pointless because the enemy will pummel you back twice as hard after you swung.
Good job, but if you can balance the mechanics out, this game will definitely much better.
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I'll say, this is quite impressive for your first ever Flash. It feels technically solid, and designed quite well for a beginning game developer.
A gripes I have with the game is the curve. The second tutorial stage took me longer to complete than practically the rest of the tutorial series, combined. You don't need to make it that difficult to complete to emphasize the fact the progress bar decreases over time.
The graphics are also quite good for someone of your skill level. Everything is fluid and it works well. The trail the blue ball leaves behind is shiny and entertaining at first, but I found it to be quite annoying as the tutorial course went on. Personally? Too much confetti.
I haven't given it enough time to warrant a full critique (I stopped at Easy-2 as of this writing), but I will say I'm impressed, and I'm looking forward to complete this game when I have some more spare time.
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This totally flew under my radar for almost a year. How I missed it, I'll never know.
Music transitions are crappy. Needs less fade in/out, and more time to play. The song gets revved up, I'm getting excited for the battle ahead, and before I know it, the song dies out and transitions to another scene. This happens --every. single. time.--
The story also seems rather lacking. I remember reviewing this years ago, saying the episodes are getting shorter, and you were saying you were being kinder to the 56k users out there, but your series has finally gotten stale.
Your episodes now feel like this: Fight scene, transition, fight scene, obligatory plot twist(s) out of nowhere, cliffhang.
Your fight scenes are still superb, but you definitely need more work elsewhere. Your plot twists seem to be thrown in just for the sake of having a plot twist. Put some more effort in the storyline, and this serious will improve loads.
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You convince people that your side is right, but when everyone starts going your way, you realize there is error in your side, so you change.
This happens a few more times, learning about the errors each time you change sides, until you realize that both sides are flawed, thus becoming Gray.
But nobody likes to side on neutrality. They always want conflict, for one reason or another. They won't listen to you.
The actual game is actually too simple for my tastes, but when I kept switching sides, I was wondering what would happen if I kept going. You did a good job conveying your idea to the player. Those who are intelligent enough to draw their own logical conclusions, anyway.
I don't know if I'm right or wrong, but if you're provoking minds, you're definitely doing something right.
Ironic how this may cause some white/black clashing on our own, yes?
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This is nothing but a button mash to the death, with furry porn on the side.
I'm not bashing it for the furry. You people have your kinks, I got mine.
I'm bashing it because the game actually sucks. Let's just mash A and press right all day. Woo. fun.
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Nothing special. Where's the punchline?
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I remember playing this! Still awesomely fun.
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This was a very well done game. The quality is there (in the gameplay, at least), and it's very well executed. The punishment for failure is kind of heavy though, it discourages beginners from playing further to unlock that next sniper rifle.
The whole jerking sight thing is a nice touch to realism, I actually liked it, even though it just got in the way sometimes.
It's a shame the ending was kinda lacking though. I still enjoyed the game nonetheless. Good job.
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